A VR infinity runner based on a grappling mechanic with cog gathering. It's focused on jumping and spidermaning yourself around a procedurally generated town on a sky bridge. All the while being chased by a darkness emanating monster. Feel the freedom of movement only a virtual environment can provide.
A mobile game made with Unity where the goal is to help a friend escape from hell using assassin superpowers. As team lead I was responsible for most of the programming as well as for the AI and level design.
A game for the Indie Speed Jam 2015. As team lead, I used Unity and was responsible for the AI and planet generation for the game, where the goal was to stop the destruction of planets.
See on Indie Run
An input manager supporting SteamVR developed for use in I Jump Alone.
See on bitbucket
A turn-based tactical game about using elementals that can absorb energy from the battlefield to wreak havoc on their enemies.
The game is a cross between Heroes of Might and Magic and chess. I used Unity as well as a pure C# implementation.
Using this game I also worked on an AI system designed to learn to play the game on it's own as the topic of my Master Thesis which can be found here.